Sorry I have been away for a few days dealing with a family emergency. All is good now. Here is an article about video game violence and it's relationship to real world violence from interestingengineering.com. First, I am a gamer myself and have never associated the violence in the game to real life. I have been gaming from the start of the PC, so this article is of interest:
"Intuitively, one would think that watching violence would desensitize individuals to it, making them more apt to act out in aggressive ways and mimic the things they've seen. And many people do make that assumption.
Over the years, computer games have been blamed for inciting (or at least, encouraging) a variety of crimes, illegal activities, and anti-social behavior. But do such claims have any real support? Do video games actually cause violence?
Do video games cause violence?
This is a debate that has been raging back and forth for decades, and numerous scientific studies have been conducted in an attempt to find a clear link. However, despite all of this work, the controversy over whether the shoot-‘em-up world transfers to real life persists.
It doesn't have to, though. Although science is rarely ever truly settled, at this point, we have enough information to make a few (relatively) conclusive statements.
But before we dive into the topic, it's important to acknowledge the ways that video games are erroneously singled out as being somehow different from other cultural artifacts, like books or movies.
It's true that video games do tend to have more violence than other types of media. Many computer games include some form of violence, graphic content, or other behavior that would be considered socially unacceptable in the real world. However, it's important to note that, if we exclude games primarily designed for education, video titles haven't been shown to have a different influence on us. In this sense, regardless of whether or not they tend to include more violence, they should not be considered different from films, books, or any other media that includes violence.
What science says about violence in video games
As mentioned, multitudes of studies have been conducted on this subject. The results and conclusions are, admittedly, mixed. However, the general consensus is that there is a very weak correlation between violence in video games and violence in real life. It's so weak, that most scientists assert that violence in video games does not translate to violence in real life.
According to a policy statement from the media psychology division of the American Psychological Association, there is no clear link. The statement reads in part, "Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities."
That said, younger children do seem to be more influenced by things like computer games than teenagers or adults. But the impact is not large enough to assert that video games are, or should be, a concern. In fact, the Supreme Court has even rejected the idea. When they struck down a California law that banned the sale of violent video games to children in 2011, the court thoroughly disputed the evidence California managed to muster in support of its law.
Writing the majority opinion, Antonin Scalia noted that the evidence was entirely lacking. "These studies have been rejected by every court to consider them, and with good reason: They do not prove that violent video games cause minors to act aggressively,” he said, adding, “They show at best some correlation between exposure to violent entertainment and minuscule real-world effects, such as children’s feeling more aggressive or making louder noises in the few minutes after playing a violent game than after playing a nonviolent game."
And what we see in the real world supports this view. If video games did actually cause violence and shootings, then one would expect these events to be common in Japan or South Korea. Each spends more per capita on video games than the United States. Yet, they have some of the lowest rates of crime in the world.
How does media influence people?
Although science indicates that violent media doesn't cause people to go out and commit violence, it is important to note that our thoughts, beliefs, and actions don't come from a vacuum. They are the result of all of our experiences, interactions, and influences — whether that be through reading opinion pieces on news sites, listening to podcasts by scientific experts, a real-life conversation, or through the consumption of books, films, social media posts, and other forms of media we interact with on a regular basis.
In this sense, saying that video games don't have an impact on us at all is the same as saying that Eddie Adams Vietnam War photo, which is known as “The Photograph That Ended a War But Ruined a Life,” didn’t help galvanize the antiwar movement in the United States (it did).
So video games do contribute to our ideas and values, but they are just a very small part of the totality of our experience.
Ultimately, science indicates that antisocial behavior is likely more a consequence of each individual's personal preference, whether innate or learned. And in this sense, blaming certain media, like computer games, for someone's real-life actions may be a matter of "putting the cart before the horse".
If, for example, someone already possesses a predilection for violence, it is more likely that they would also be drawn to excessively violent content for entertainment, rather than the other way around. And notably, they would likely still be violent even if a particular game did not exist.
In the majority of cases, consumers of media (like computer games) can readily distinguish fact from fiction and are able to self-reflect and self-regulate their behavior to fit social norms. This is, after all, part of the very foundation of our psyches as social animals.
However, it is important to note that, like anything in life, playing computer games should be done in moderation. Excessive gaming can lead to some very serious mental and physical problems, and it's even considered an addiction
But not being able to moderate how much you play is very different from mimicking a video game in real life or having your perspective and worldview changed by a video game. "
I am a moderate player that mainly play on Friday and Saturday night. May spend an hour or two during the week. I just do not watch much TV anymore due to the decline of quality of content. In any event hope you enjoyed this article.
Reference: https://interestingengineering.com/do-violent-video-games-make-people-violent-or-aggressive
I have lost a lot of faith with the Medical Community and the Governments over the last several years, but there are a few good things that can raise above the corruption and the pushing of drugs a new approach to heal people. The following is from www.gaia.com and written by Hunter Parsons that does not involve any drug or pushing an ineffective so called vaccine that the drug company is not held accountable in any way but they use sound! The use of sound can regrow bone tissue! Here is the story:
"The future of regenerative medicine could be found within sound healing by regrowing bone cells with sound waves.
The use of sound as a healing modality has an ancient tradition all over the world. The ancient Greeks used sound to cure mental disorders; Australian Aborigines reportedly use the didgeridoo to heal; and Tibetan or Himalayan singing bowls were, and still are, used for spiritual healing ceremonies.
Recently, a study showed an hour-long sound bowl meditation reduced anger, fatigue, anxiety, and ...
Not a fan of a Defense Agency studying Anti-Gravity and other Exotic Tech, but if the commercial world and make this technology cheap that will change our world yet again. The following is about three minute read and from www.gaia.com. The below was written by Hunter Parsons:
"Wormholes, invisibility cloaks, and anti-gravity — it’s not science fiction, it’s just some of the exotic things the U.S. government has been researching.
A massive document dump by the Defense Intelligence Agency shows some of the wild research projects the United States government was, at least, funding through the Advanced Aerospace Threat Identification Program known as AATIP.
And another lesser-known entity called the Advanced Aerospace Weapons System Application Program or AAWSAP
The Defense Intelligence Agency has recently released a large number of documents to different news outlets and individuals who have filed Freedom of Information Act requests.
Of particular interest are some 1,600 pages released to Vice News, which ...
As our technology gets better we are discovering more about the history of mankind and pushing the timeline back further and further. The following article is from www.gaia.com and written by Michael Chary that discusses this new find that changes the historical timeline:
"Over the past decade, there have been a number of archeological revelations pushing back the timeline of human evolution and our ancient ancestors’ various diasporas. Initially, these discoveries elicit some resistance as archeologists bemoan the daunting prospect of rewriting the history books, though once enough evidence is presented to established institutions, a new chronology becomes accepted.
But this really only pertains to the era of human development that predates civilization — the epochs of our past in which we were merely hunter-gatherers and nomads roaming the savannahs. Try challenging the consensus timeline of human civilization and it’s likely you’ll be met with derision and rigidity.
Conversely, someone of an alternative...
Not sure if you have heard of a show on YouTube called "The Why Files". If not you should check it out it is interesting and has some humor with it on different subjects. Last weeks was on a different theory how the Universe works and how main stream Science is attempting to shut it down like is always seems to do if it goes aguest some special interest. Today it is akin to what happened to those who questioned the Earth was the Center of the Universe that main stream so called Science all believed during the Renaissance period, They called any theory that the Earth was not the Center of the Universe misinformation. Does this sound familiar today? People laughed and mocked people like Leonardo da Vinci, Nicolaus Copernicus, Georg Purbach as crack-pots, conspiracy theorists, nut-jobs and they were suppressed and even imprisoned for their radical thoughts and observations. Again it sounds like today in so many ways. In any event this is a good one to ponder and see even if a bad idea ...
Seemingly chaotic systems like the weather and the financial markets are governed by the laws of chaos theory.
We all have heard about chaos theory, but if you have not or have forgotten what chaos theory is well here you go from interestingengineering.com:
"Chaos theory deals with dynamic systems, which are highly sensitive to initial conditions, making it almost impossible to track the resulting unpredictable behavior. Chaos theory seeks to find patterns in systems that appear random, such as weather, fluid turbulence, and the stock market.
Since the smallest of changes can lead to vastly different outcomes, the long-term behavior of chaotic systems is difficult to predict despite their inherently deterministic nature.
As Edward Lorenz, who first proposed what became commonly known as the Butterfly Effect, eloquently said, "Chaos: When the present determines the future, but the approximate present does not approximately determine the future.""
You may have heard the term about chaos theory as a butterfly flaps its wings in Brazil,...
I for one have lost trust in Medical Doctors due to COVID and reflection that they seem to push pills for everything and untested so called vaccines that is using a unproven technology because the Government and the Medical Boards of the State told them to. There are a very few exceptions. Thus they do not address the key problem just prescribe more and more pills to keep you alive an sick longer for them and Big Phama to profit from you. Will AI do any better? Well that depends on what was used for the training of AI. If it also pushes pills and vaccines without question then you have the same problems noted above. However, if the AI Training includes all possible forms of treatment and they zero in on the right issues for the true problem then there is possibilities they would be way better than most of the current Medical Doctors today.
The following is from an article from interestingengineering.com and written by Paul Ratner:
"A new study looks at how accurately AI can diagnose patients. We interview the researcher, who weighs in on AI's role ...